The WinIo library was developed to allow 32-bit Windows applications to directly access I/O ports and physical memory. It bypasses Windows protection mechanisms by using a combination of a kernel-mode device driver and several low-level programming techniques.


 

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The WinIo Activation Code library provides a high-performance 32-bit programming interface that bypasses the Windows protection mechanisms. The WinIo Download With Full Crack library removes the need for a large number of system services, such as the keyboard, mouse, interrupt control, I/O port, and memory manager. The WinIo library also greatly simplifies applications by taking care of a number of the low level details that are normally left to application programmers. The WinIo library is an abstraction of physical memory. It treats memory areas as sequential byte addresses, and maps the application’s view of the memory space to this sequential address space. The WinIo library consists of two components: a kernel-mode device driver and a set of low-level programming techniques. Both components reside on the system bus in system memory. The WinIo driver provides a high-performance operating system interface for accessing I/O ports and the contents of physical memory. The WinIo driver is highly optimized, and supports interrupt driven I/O. Low Level Programming Techniques: WinIo used four low-level programming techniques to implement the WinIo driver and low-level programming interface. The WinIo driver uses zero-copy techniques, native driver semantics, and interrupt programming to eliminate memory copying between the application and the WinIo driver. The WinIo driver provides the following device interface: – I/O port 0x0000 to 0xFFFF is reserved for user-mode applications – I/O port 0x8000 to 0xFFFF corresponds to the physical address space, and contains the contents of physical memory – I/O port 0x0000 to 0x7FFF maps to the I/O port space, is fully-protected by the kernel, and corresponds to the physical address space – I/O port 0x7000 to 0x7FFF maps to the I/O port space, but is fully-protected by the kernel. This area is mapped to the RAM – I/O port 0x8000 to 0xBFFF are fully-protected by the kernel, and contains kernel mode device drivers – I/O port 0xC000 to 0xFFFF are reserved for kernel-mode device drivers – I/O port 0xC000 to 0xFFFF and I/O port 0x0000 to 0x7FFF are mapped to the I/O port space, and corresponding to the RAM These mapping definitions are fully



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The WinIo library implements a device driver that exposes ports and regions of physical memory as a regular 32-bit Win32 interface. Within the device driver, the WinIo library acts as a gateway between the user application and the physical memory. It maps user-accessible regions of physical memory into Win32 I/O objects that can be manipulated by Win32 applications. The device driver also manages the low-level physical memory, passing requests down the call chain to the base hardware components as required. WinIo Library WinIO_BASE.Gfx New Feature: Generic Interface – Windows 8, Microsoft Windows OS version 6.1 A new generic interface, IGenericDevice, is introduced in the Windows driver model. This provides a generic interface for driver developers to write device drivers that support all versions of Windows. The library implements a framework for I/O port access and a memory manager. The architecture can be used to provide additional generic services to the applications, such as device driver preloading. The WinIo library also provides interfaces that allow drivers to reference hardware resources using “Ports”, “Regions”, and “Blocks”. These interfaces allow drivers to avoid asking the operating system for I/O port access or to access specific memory regions. The WinIo library is written in assembly language and is compiled using NASM with the following features: Fixed Length Arrays are used for port lists and other structures. For instance, ROP[4] contains the WinIo API calls and ROP[8] contains the microcode ROP. The WinIo library provides a fixed length register type to align structures to avoid left-over bytes. Advanced Direct Memory Access (DMA) The use of advanced DMA features is utilized, by using the CRCW instruction to enable DMA without the need of a ‘u’ flag. All data structures are 64-bit aligned to reduce bus traffic. The library is written in assembler and written to support the target platform. It is intended to be device independent, so the library should be suitable for many different memory and I/O configurations. The library generates the “ROB” core file, which contains the base address of ROP and ROD, and is linked with the driver. The base address of the “ROB” core file is placed in the “$ROB� 2f7fe94e24



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The main idea of the WinIo library was to provide C# applications the same access to real hardware (I/O ports, physical memory) as available to DOS and 32-bit Windows applications. WinIo Description: The WinIo library is extremely fast and we have achieved the fastest I/O speed in the world, even faster than native Windows API. That’s a great deal of effort to be putting into a handful of function calls. There is a lot of code involved in the opening and closing of ports, and a lot of code involved in the pushing/popping of registers into the machine. This would also appear to put a lot of pressure on the execution time of the code associated with the provided function calls, not just to handle the I/O, but also to handle the return. The very fact that you had to go to the same amount of trouble to create the WinIo library means that it was probably not a simple matter to wrap the Win32 API into a high-level interface using functions that make your code look more like how the Win32 API does things. That’s a great deal of effort to be putting into a handful of function calls. Exactly, for what you get? Quote: This would also appear to put a lot of pressure on the execution time of the code associated with the provided function calls, not just to handle the I/O, but also to handle the return. The very fact that you had to go to the same amount of trouble to create the WinIo library means that it was probably not a simple matter to wrap the Win32 API into a high-level interface using functions that make your code look more like how the Win32 API does things. The WinIo library is extremely fast and we have achieved the fastest I/O speed in the world, even faster than native Windows API. Not a problem. As much as I like to bash on native Windows APIs I have to say WinIo does beat the hell out of them. Quote: That’s a great deal of effort to be putting into a handful of function calls. Why? It’s hardly a handful of function calls, it’s probably somewhere around a few dozen. WinIo even supports raw access to I/O ports (not simulated). Quote: This would also appear to put a lot of pressure on the execution time of the code



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The WinIo library was developed to allow 32-bit Windows applications to directly access I/O ports and physical memory. It bypasses Windows protection mechanisms by using a combination of a kernel-mode device driver and several low-level programming techniques. It was designed for Intel x86 platform. WinIo package consists of the following dll’s: Devcon.dll – A Windows kernel-mode device driver that uses the PCI DMA architecture to enable direct access to physical memory. This is typically used to implement I/O drivers for physical adapters such as devices and SCSI adapters. Resource.dll – A resource library that provides a number of useful functions for accessing system resources, dealing with portability issues, and working with devices. WinAccess.dll – A user-mode program that uses WinIo to access I/O devices and physical memory. It features a very simple API for interfacing with devices and for accessing physical memory. WinAccess.h – WinAccess.h contains the definitions for WinAccess functions that provide access to I/O ports and physical memory. WinIo Dependencies: Devcon.dll – A Windows kernel-mode device driver that uses the PCI DMA architecture to enable direct access to physical memory. This is typically used to implement I/O drivers for physical adapters such as devices and SCSI adapters. Resource.dll – A resource library that provides a number of useful functions for accessing system resources, dealing with portability issues, and working with devices. WinAccess.dll – A user-mode program that uses WinIo to access I/O devices and physical memory. It features a very simple API for interfacing with devices and for accessing physical memory. WinAccess.h – WinAccess.h contains the definitions for WinAccess functions that provide access to I/O ports and physical memory. Licensing: GNU Lesser General Public License (LGPL) 2.1 License file: winaccess.h: LPPL LGPL, v2.1 The following sources must be included with all WinIo source distributions: WinIo.h, WinAccess.h, Devcon.h, Resource.h FAQs: Q: How do I use the WinIo library? A: Install WinIo.dll, Devcon.dll, Resource.dll, and WinAccess.dll on your development machine. You then call the WinAccess functions to access I/


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