Hide and Seek is the 2nd game in the Hueco series. Hueco wasn’t working well with the dedicated server after the game had been released, so it was decided it was a good idea to start a second game. Hide and Seek was made for the 2010 Game Jam, and was in full production on it’s first day. Like with Hueco, the development costs are not included in this game. This means that the production costs are not split in half like they were for Hueco. If a team wants to make a third game, they will have to learn how to play and how to program on their own. In Hide and Seek you are a mutant out in the world, trying to survive in the strange universe. Your only companion is a lightbulb in your head. Your goal is to interact with the world, using the lightbulb to guide you. Hide and Seek brings a new environment to a good old game. The game has some new mechanics as well as some old mechanics. The World Hide and Seek is set in a post-apocalyptic world in which humanity has been confined to gigantic cities. The world itself is pretty big, with the city of Epicenter being about 30km on each side. Each side of the city is made up of 3 different layers – the highest of which is about 15km. Mining in this world is a very rare thing, as most of the resources in the world are either so rare that mining them would be pointless, or found much too close to the surface to be of any value. You are a mutant, and you are stuck in a city that is slowly dying. You will have to find food, shelter and hope for the future. Combat Combat in Hide and Seek involves the lighbulb shining on the enemies, the enemies then reading the lightbulb and finding where you are. This is done by shooting at the lightbulb. Being a mutant and having no visible body makes shooting them tricky, as you want to shoot at the lightbulb in the general direction of their direction. You can even tell which direction that is by using it’s shadow. You can only carry one gun at a time, which you can switch between with a button. The lightbulb isn’t as powerful as your gun, so you won’t be lighting up the whole enemy at once. The enemy’s guns are quick to fire, so you have to be quick to get the advantage before

 

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